United States Virtual Reality (VR) Headset Market Is Projected To Grow At A CAGR Of 28% By 2023 | TechSci Research

United States Virtual Reality (VR) Headset Market
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According to TechSci Research, United States virtual reality (VR) headset market is projected to grow at a CAGR of 28% by 2023. Growth in the market is expected to be driven by surging popularity of VR content, rising demand for VR games, such as Raw Data and Resident Evil 7, growing investment by leading technology companies like Sony, Google, etc., in the development of VR headsets, and increasing number of VR headsets including Google Daydream View, Oculus Go and Samsung Gear VR in the country. Moreover, declining prices of VR headsets, with Sony, HTC and Oculus reducing the prices of their VR headsets is expected to further boost demand for VR headsets in the country during the forecast period.

Years considered for this report:

Historical Years: 2016

Base Year: 2017

Estimated Year: 2018

Forecast Period: 2019-2023

Objective of the Study:

  • To analyze and forecast the United States virtual reality headset market size.
  • To define, classify and forecast the United States virtual reality headset market on the basis of platform, type, end user, sales channel and region.
  • To assess the detailed market segmentation and forecast the market size, in terms of value, by segmenting the United States virtual reality headset market into regions, namely – Mid-west, North-East, South and West.
  • To identify the tailwinds and headwinds for the United States virtual reality headset market.
  • To identify trends in the United States virtual reality headset market.
  • To evaluate pricing for virtual reality headsets in the United States.
  • To strategically profile leading players in the market which are driving innovation and technological advancements in the United States virtual reality headset market.

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Some of the major companies operating in the United States virtual reality headset market are Sony Corporation of America, Samsung Electronics America, Inc., HTC Vive Tech Corporation, Oculus VR, LLC., Google LLC, Lenovo (United States) Inc., Microsoft Corporation, TCT Mobile (US) Inc., Merge Labs Inc., and Razer Inc., among others.

TechSci Research performed both primary as well as exhaustive secondary research for this study. Initially, TechSci Research sourced a list of VR headset companies across the United States Subsequently, TechSci Research conducted primary research surveys with the identified companies. While interviewing, the respondents were also enquired about their competitors. Through this technique, TechSci Research was able to include the providers which could not be identified due to the limitations of secondary research. TechSci Research analyzed the VR headset offerings, distribution channels, and presence of all major VR headset companies in the United States.

TechSci Research calculated the United States VR headset market size using a bottom-up approach, where data for headset types (circumscribed VR headset & standalone VR headset) were recorded and forecast for the future years. TechSci Research sourced these values from the industry experts and company representatives and externally validated through analyzing historical data of these for getting an appropriate, overall market size and volume. Various secondary sources such as company websites, annual reports, press releases, World Bank, International Monetary Fund (IMF), Bureau of Economic Analysis, Organisation for Economic Co-operation and Development, etc., were also studied by TechSci Research

Key Target Audience:

    • VR headset OEMs, suppliers and other stakeholders
    • VR content developers & providers
    • Associations, organizations, forums and alliances related to virtual reality market
    • Government bodies such as regulating authorities and policy makers
    • Market research and consulting firms

The study is useful in providing answers to several critical questions that are important for the industry stakeholders such as VR headset OEMs, technology partners and VR content developers, etc. The study would also help them to target the growing segments over the coming years, thereby aiding the stakeholders in taking investment decisions and facilitating their expansion.

Report Scope:

In this report, the United States virtual reality headset market has been segmented into the following categories in addition to the industry trends which have also been detailed below:

    • Market, by Platform:
      • Circumscribed
        • Mobile
        • Personal Computer
        • Console
      • Standalone
    • Market, by Type:
      • Wired
      • Wireless
    •          Market, by End User:
      • Gaming
      • Entertainment
      • Healthcare
      • Others
    • Market, by Sales Chanel:
      • E-commerce Retailers
      • Offline Retailers
    • Market, by Geography:
      • Mid-West
      • North-East
      • South
      • West

Competitive Landscape

Competitive Benchmarking: Benchmarking of the leading players on the basis of platform offered by them.

Company Profiles: Detailed analysis of the major companies present in the United States virtual reality headset market.

About TechSci Research

TechSci Research is a leading global market research firm publishing premium market research reports. Serving 700 global clients with more than 600 premium market research studies, TechSci Research is serving clients across 11 different industrial verticals. TechSci Research specializes in research-based consulting assignments in high growth and emerging markets, leading technologies and niche applications. Our workforce of more than 100 fulltime Analysts and Consultants employing innovative research solutions and tracking global and country specific high growth markets helps TechSci clients to lead rather than follow market trends.

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