Global Smart Phone/Tablet Games Market Overview And Top Key Players by 2030

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The Smart Phone/Tablet Games Global Market Report 2020-30 by The Business Research Company describes and explains the global smart phone/tablet games market and covers 2015 to 2020, termed the historic period, and 2020 to 2025, termed the forecast period, along with further forecasts for the period 2025-2030. The report evaluates the market across each region and for the major economies within each region.

The Smart Phone/Tablet Games Global Market Report 2021 covers smart phone/tablet games market drivers, smart phone/tablet games market trends, smart phone/tablet games market segments, smart phone/tablet games market growth rate, smart phone/tablet games market major players, and smart phone/tablet games market size.

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https://www.thebusinessresearchcompany.com/report/smart-phone-tablet-games-global-market-report

The smart phone/tablet games market report provides an in-depth analysis of the impact of COVID-19 on the global smart phone/tablet games industry, along with revised market numbers due to the effects of the coronavirus and the expected smart phone/tablet games market growth numbers 2021-2030.

Smart Phone/Tablet Games Global Market Report 2021 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.

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The global smart phone/tablet game market is expected to grow from $64.28 billion in 2020 to $68.34 billion in 2021 at a compound annual growth rate (CAGR) of 6.3%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The smartphone/tablet games market is expected to reach $116.72 billion in 2025 at a CAGR of 14%.

The report covers the smart phone/tablet games market segments-
1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Others

2) By Application: iOS User, Android User

3) By Device: Smartphone, Tablet

About The Business Research Company:
The Business Research Company is a market research and intelligence firm that excels in company, market, and consumer research. It has over 200 research professionals at its offices in India, the UK and the US, as well a network of trained researchers globally. It has specialist consultants in a wide range of industries including manufacturing, healthcare, financial services and technology. TBRC excels in company, market, and consumer research.

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