Global Smartphone/Tablet Games Market Report 2021 – Market SWOT Analysis, Key Indicators, Forecast 2030

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Smart Phone/Tablet Games Global Market Report 2021 by The Business Research Company is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact – both negative and positive – of COVID-19 on the smart phone/tablet games industry gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. This includes revised market numbers according to the effects of the coronavirus and the expected smart phone/tablet games market growth numbers 2021-2030.

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https://www.thebusinessresearchcompany.com/report/smart-phone-tablet-games-global-market-report

The Smart Phone/Tablet Games Global Market Report 2020-30 by The Business Research Company provides an in-depth analysis of the global smart phone/tablet games market and covers both the historic period, 2015 to 2020, and the forecast period, 2020 to 2030. The report evaluates the market and major economies across the regions Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

The Smart Phone/Tablet Games Global Market Report 2021 covers smart phone/tablet games market drivers, smart phone/tablet games market trends, smart phone/tablet games market growth rate, smart phone/tablet games market major players, player-adopted strategies in the market, and smart phone/tablet games market size.

The global smart phone/tablet games market is expected to grow from $64.28 billion in 2020 to $68.34 billion in 2021 at a compound annual growth rate (CAGR) of 6.3%. The growth is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The smartphone/tablet games market is expected to reach $116.72 billion in 2025 at a CAGR of 14%.

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The report covers the smart phone/tablet games market segments-
1) By Game Type: Shooter, Action, Sports Games, Role-Playing, Adventure, Racing, Fighting, Strategy, Others
2) By Application: IOS User, Android User
3) By Device: Smartphone, Tablet

About The Business Research Company:
The Business Research Company is a market intelligence firm that excels in company, market, and consumer research. Located globally it has specialist consultants in a wide range of industries including manufacturing, healthcare, financial services, chemicals, and technology. It has offices in the UK, the US, and India and a network of trained researchers in 20+ countries globally.

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