Esports Market size was valued at USD 3.8 Billion in 2023 and the total Esports revenue is expected to grow at a CAGR of 9.04% from 2024 to 2030, reaching nearly USD 6.96 Billion by 2030.
Esports Market Overview:
The esports market has experienced rapid growth in recent years, transitioning from a niche hobby to a mainstream entertainment industry. Esports, or competitive video gaming, involves organized multiplayer video game competitions, often between professional players, individually or as teams. With a massive fanbase and an increasing number of tournaments broadcast globally, esports is now considered a multi-billion-dollar industry. It has attracted substantial investments from various sectors, including media companies, sponsors, and streaming platforms, positioning itself as a lucrative and engaging form of entertainment. The market encompasses various segments, including competitive gaming leagues, esports teams, event management, and online streaming platforms.
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Esports Market Trends:
One of the prominent trends in the esports market is the rise of mobile gaming. With the increasing accessibility of smartphones and tablets, mobile esports has gained significant traction, particularly in regions like Asia. Games designed for mobile devices, such as PUBG Mobile and Mobile Legends, are creating new avenues for competitive gaming. This shift is broadening the scope of the esports audience, as it appeals to a more diverse and larger group of players and fans. Mobile esports also opens up opportunities for tournament organizers and game developers to engage with audiences in emerging markets where mobile devices are more accessible than gaming consoles or PCs.
What are Esports Market Dynamics?
The dynamics of the esports market are shaped by several factors, with competition and audience engagement being at the forefront. The rapid expansion of esports viewership, facilitated by streaming platforms such as Twitch and YouTube, has created a new type of sports audience, one that is highly engaged and interactive. This has attracted significant sponsorships and advertising investments, as brands seek to capitalize on the growing viewership. The success of esports leagues, such as the League of Legends World Championship and The International for Dota 2, has also played a significant role in driving the market’s growth by establishing competitive structures that rival traditional sports in terms of fan loyalty and viewership.
Esports Market Opportunities:
The esports market presents numerous opportunities, especially in the realm of sponsorships and brand partnerships. Companies in various industries, including tech, telecommunications, energy drinks, and apparel, are increasingly aligning themselves with esports organizations to reach younger, digitally-savvy audiences. As esports events attract millions of viewers, both online and offline, brands have a unique opportunity to tap into this global audience. Additionally, esports betting is emerging as another lucrative opportunity within the market, with several regions legalizing and regulating esports gambling, providing new revenue streams for both operators and players.
What is Esports Market Regional Insight?
Regionally, the esports market is booming in North America, Europe, and Asia, with each region playing a distinct role in shaping the industry. North America remains a major hub for esports, with the U.S. leading in terms of both esports viewership and sponsorship revenues. Popular games like League of Legends and Call of Duty have a massive following, and major esports leagues such as the Overwatch League and the Call of Duty League are headquartered in the U.S. Europe, on the other hand, is seeing strong growth in esports infrastructure, with countries like Germany, France, and the UK hosting prominent tournaments and esports events. In this region, game developers and esports organizations are increasingly focusing on growing fan bases and building long-term sustainability.
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What is Esports Market Segmentation?
By Gender
Male
Female
By Audience
Regular Viewers
Occasional Viewers
By Revenue Model
Sponsorship & advertising
Esports betting & fantasy site
Prize pool
Amateur & micro tournament
Merchandising
Ticket sale
Some of the current players in the Esports Market are:
North America:
1. Activision Blizzard (California, USA)
2. Electronic Arts (EA) (California, USA)
3. Take-Two Interactive Software (New York, USA)
4. Riot Games (California, USA)
5. Cloud9 (California, USA)
Europe:
6. Fnatic (United Kingdom)
7. Team Vitality (Paris, France)
8. G2 Esports (Berlin, Germany)
9. Natus Vincere (Na’Vi) (Ukraine)
10. Astralis Group (Denmark)
Asia Pacific:
1. T1 Entertainment & Sports (South Korea)
2. Gen.G Esports (South Korea)
3. Invictus Gaming (IG) (China)
4. Team Flash (Singapore)
Latin America:
1. Isurus Gaming (Argentina)
2. All Knights (Mexico)
3. Infinity Esports (Colombia)
Middle East & Africa:
1. Anubis Gaming (Egypt)
2. Nasr Esports (United Arab Emirates)
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Key Offerings:
- Past Market Size and Competitive Landscape
- Esports Market Size, Share, Size & Forecast by different segment
- Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
- Esports Market Segmentation – A detailed analysis by Product
- Competitive Landscape – Profiles of selected key players by region from a strategic perspective
- Competitive landscape – Market Leaders, Market Followers, Regional player
- Competitive benchmarking of key players by region
- PESTLE Analysis
- PORTER’s analysis
- Value chain and supply chain analysis
- Legal Aspects of business by region
- Lucrative business opportunities with SWOT analysis
- Recommendations
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