Esports Market was worth US$ 2.11 Bn. in 2022 and total revenue is expected to grow at a rate of 24.4 % CAGR from 2023 to 2029, reaching almost US$ 9.75 Bn. in 2029.
Esports Market Report Scope and Research Methodology :
To compile this report, an extensive research methodology was employed, including data collection, analysis, and forecasting. The research leverages key takeaways such as the dominance of media rights and sponsorship, global audience statistics, and revenue distribution across regions.
Request a Free Sample Copy or View Report Summary: https://www.maximizemarketresearch.com/request-sample/36686
Esports Market Dynamics:
The dynamics of the esports market are shaped by evolving viewer habits, social trends, and brand investments. As per forecasts, there will be 26.6 million monthly esports viewers in 2022, with social alienation and online streaming platforms driving increased engagement. The report emphasizes the potential of esports as a branding platform, surpassing traditional sports, and highlights the impact of broadcasting on digital platforms.
Esports Market Regional Insights:
In 2022, North America accounted for over 39% of the revenue share, with the United States leading the market. The region’s dominance is attributed to the North American League of Legends Championship Series (NA LCS) and Overwatch League. Meanwhile, the Asia Pacific region is poised to become the second-largest market, fueled by increasing adoption of mobile gaming and internet usage, particularly in China and South Korea.
Speak with our research analyst: https://www.maximizemarketresearch.com/request-sample/36686
Esports Market Segmentation:
by Gender
Male
Female
by Audience
Regular Viewers
Occasional Viewers
Esports Market Key Players:
1. Modern Times Group (Sweden)
2. Activision Blizzard (US)
3. FACEIT (UK)
4. Nintendo (Japan)
5. Gfinity (UK)
6. Turner Broadcasting System (US)
7. CJ Corporation (South Korea)
8. Valve Corporation (US)
9. Tencent (China)
10. Electronic Arts (EA) (US)
11. Gameloft SE
12. NVIDIA Corporation
13. Intel Corporation
14. HTC Corporation
15. Epic Games
To Gain More Insights into the Market Analysis, Browse Summary of the Research Report : https://www.maximizemarketresearch.com/market-report/global-esports-market/36686/
Table of content for the Esports Market includes:
Key Offerings:
About Maximize Market Research:
Maximize Market Research is one of the fastest-growing market research and business consulting firms serving clients globally. Our revenue impact and focused growth-driven research initiatives make us a proud partner of the majority of the Fortune 500 companies. We have a diversified portfolio and serve a variety of industries such as IT & telecom, chemical, food & beverage, aerospace & defense, healthcare and others.
Contact Maximize Market Research:
MAXIMIZE MARKET RESEARCH PVT. LTD.
⮝ 3rd Floor, Navale IT park Phase 2,
Pune Banglore Highway, Narhe
Pune, Maharashtra 411041, India.
✆ +91 9607365656
🖂 sales@maximizemarketresearch.com
🌐 www.maximizemarketresearch.com
Overview and Scope Hearing diagnostic devices and equipment are used for testing and evaluating hearing…
Overview and Scope Hearing aids are devices and equipment that are designed and developed to…
Overview and Scope An electric vehicle charging station refers to equipment that connects an electric…
Overview and Scope Flavoring syrups and concentrates are liquids that are made by dissolving sugar…
Overview and Scope Electric vehicle batteries are defined as batteries that are used to power…
Overview and Scope Healthcare e-commerce refers to the sale and purchase of healthcare goods and…