Esports Market Report Scope and Research Methodology :
The Esports market is witnessing remarkable growth, driven by a surge in audience numbers, increased live streaming activities, and heightened engagement in gaming. The industry has opened up numerous opportunities for game developers, gamers, and event organizers, with many individuals now considering professional careers due to the rising popularity of gaming tournaments, lucrative prize pools, and sponsorships.
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Esports Market Dynamics:
The report forecasts that there will be 26.6 million monthly esports viewers in 2022, reflecting an 11.4% increase since 2020. Factors contributing to this growth include social alienation, online streaming platforms, and increased investments by major brands in esports sponsorships.
Esports Market Regional Insights:
In 2022, North America held the highest revenue share, with the United States leading the way at over 39%. North America has been at the forefront of the esports industry for decades, with significant investments and expansion expected in the coming years. The franchised North American League of Legends Championship Series (NA LCS) and Overwatch League are driving this growth.
Asia Pacific is projected to be the second-largest region in the market, driven by the region’s increasing adoption of mobile gaming and internet usage. China and South Korea have played pivotal roles in the expansion of esports in Asia. Initiatives and developments in these countries, such as the partnership between SK Telecom Co., Ltd. and Comcast Corporation, are contributing to the sector’s growth.
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Esports Market Segmentation:
by Gender
Male
Female
by Audience
Regular Viewers
Occasional Viewers
Esports Market Key Players:
1. Modern Times Group (Sweden)
2. Activision Blizzard (US)
3. FACEIT (UK)
4. Nintendo (Japan)
5. Gfinity (UK)
6. Turner Broadcasting System (US)
7. CJ Corporation (South Korea)
8. Valve Corporation (US)
9. Tencent (China)
10. Electronic Arts (EA) (US)
11. Gameloft SE
12. NVIDIA Corporation
13. Intel Corporation
14. HTC Corporation
15. Epic Games
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Table of content for the Esports Market includes:
- Global Esports Market : Research Methodology
- Global Esports Market : Executive Summary
- Market Overview and Definitions
- Introduction to the Global Market
- Summary
- Key Findings
- Recommendations for Investors
- Recommendations for Market Leaders
- Recommendations for New Market Entry
- Global Esports Market : Competitive Analysis
- MMR Competition Matrix
- Market Structure by region
- Competitive Benchmarking of Key Players
- Consolidation in the Market
- M&A by region
- Key Developments by Companies
- Market Drivers
- Market Restraints
- Market Opportunities
- Market Challenges
- Market Dynamics
- PORTERS Five Forces Analysis
- PESTLE
- Regulatory Landscape by region
- North America
- Europe
- Asia Pacific
- Middle East and Africa
- South America
- COVID-19 Impact
- Company Profile: Key players
- Company Overview
- Financial Overview
- Global Presence
- Capacity Portfolio
- Business Strategy
- Recent Developments
Key Offerings:
- Past Market Size and Competitive Landscape
- Past Pricing and price curve by region
- Market Size, Share, Size and Forecast by different segment | 2023−2029
- Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
- Market Segmentation – A detailed analysis by growth and trend
- Competitive Landscape – Profiles of selected key players by region from a strategic perspective
- Competitive landscape – Market Leaders, Market Followers, Regional player
- Competitive benchmarking of key players by region
- PESTLE Analysis
- PORTER’s analysis
- Value chain and supply chain analysis
- Legal Aspects of business by region
- Lucrative business opportunities with SWOT analysis
- Recommendations
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