Esports Market Report Scope and Research Methodology :
The Esports market is witnessing remarkable growth, driven by a surge in audience numbers, increased live streaming activities, and heightened engagement in gaming. The industry has opened up numerous opportunities for game developers, gamers, and event organizers, with many individuals now considering professional careers due to the rising popularity of gaming tournaments, lucrative prize pools, and sponsorships.
Request a Free Sample Copy or View Report Summary: https://www.maximizemarketresearch.com/request-sample/36686
Esports Market Dynamics:
The report forecasts that there will be 26.6 million monthly esports viewers in 2022, reflecting an 11.4% increase since 2020. Factors contributing to this growth include social alienation, online streaming platforms, and increased investments by major brands in esports sponsorships.
Esports Market Regional Insights:
In 2022, North America held the highest revenue share, with the United States leading the way at over 39%. North America has been at the forefront of the esports industry for decades, with significant investments and expansion expected in the coming years. The franchised North American League of Legends Championship Series (NA LCS) and Overwatch League are driving this growth.
Asia Pacific is projected to be the second-largest region in the market, driven by the region’s increasing adoption of mobile gaming and internet usage. China and South Korea have played pivotal roles in the expansion of esports in Asia. Initiatives and developments in these countries, such as the partnership between SK Telecom Co., Ltd. and Comcast Corporation, are contributing to the sector’s growth.
Request For Free Inquiry Report: https://www.maximizemarketresearch.com/request-sample/36686
Esports Market Segmentation:
by Gender
Male
Female
by Audience
Regular Viewers
Occasional Viewers
Esports Market Key Players:
1. Modern Times Group (Sweden)
2. Activision Blizzard (US)
3. FACEIT (UK)
4. Nintendo (Japan)
5. Gfinity (UK)
6. Turner Broadcasting System (US)
7. CJ Corporation (South Korea)
8. Valve Corporation (US)
9. Tencent (China)
10. Electronic Arts (EA) (US)
11. Gameloft SE
12. NVIDIA Corporation
13. Intel Corporation
14. HTC Corporation
15. Epic Games
To Gain More Insights into the Market Analysis, Browse Summary of the Research Report : https://www.maximizemarketresearch.com/market-report/global-esports-market/36686/
Table of content for the Esports Market includes:
Key Offerings:
About Maximize Market Research:
Maximize Market Research is one of the fastest-growing market research and business consulting firms serving clients globally. Our revenue impact and focused growth-driven research initiatives make us a proud partner of the majority of the Fortune 500 companies. We have a diversified portfolio and serve a variety of industries such as IT & telecom, chemical, food & beverage, aerospace & defense, healthcare and others.
Contact Maximize Market Research:
MAXIMIZE MARKET RESEARCH PVT. LTD.
⮝ 3rd Floor, Navale IT park Phase 2,
Pune Banglore Highway, Narhe
Pune, Maharashtra 411041, India.
✆ +91 9607365656
🖂 sales@maximizemarketresearch.com
🌐 www.maximizemarketresearch.com
Overview and Scope Decentralized water treatment involves placing water or wastewater treatment facilities closer to…
Overview and Scope Cloud microservices are an architectural approach for constructing software applications or functionalities…
Overview and Scope Clinical data management systems (CDMS) are specialized software applications designed to manage…
Overview and Scope Attention deficit hyperactivity disorder (ADHD) therapeutics refers to the range of treatments…
Overview and Scope Bioprocess automation is using automated systems to monitor and control the bioprocessing…
Overview and Scope Commercial-satellite constellations refer to a group of satellites working together to provide…