Europe Esports Market Valued at USD 1.72 Billion in 2023, Projected to Reach Nearly USD 3.96 Billion by 2030 with a CAGR of 12.65%

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Europe Esports Market Overviews

The Europe Esports Market size was valued at USD 1.72 Bn. in 2023 and the total Europe Esports Market revenue is expected to grow at a CAGR of 12.65% from 2024 to 2030, reaching nearly USD 3.96 Bn.

E-Sports, a short form of Electronic Sports, essentially refers to all the sports played through digital platforms or in the form of video games. Digital simulation of real-life situations would also fall within the purview of E-Sports. It is quite different from all conventional sports because these games are played virtually between the players who might be in different parts of the world. These games do not require physical meeting of the players nor much of a physical effort; the players’ effort is more on the mental side.

Europe Esports Market Scope and Methodology:

In Europe, the key determining factors are the success of local leagues and the franchising approach, the implementation of regulations, the arrival of new game formats and competition, the uptake of content rights sales, team profitability, and the impact of industry convergence involving traditional media, entertainment, telecom, and sports companies have propelled the market growth. eSports is a fast-growing industry, and the number of its fans is steadily increasing in Europe.

Europe Esports  Market Regional Insights

Germany dominated the market with the highest number of market share and a growing CAGR during the forecast period. Germany is the home of the League of Legends EMEA Championship, the VCT EMEA International League and the headquarters of esports mainstays like ESL Gaming and G2 Esport. Germany a very diverse and mature esports market by European standards based on its considerable size and the number of prominent esports stakeholders located in Germany, it assumes an important role in the European esports sector. While the percentage of regular consumers in Germany is higher, only 20% of people have made purchases on eSports products or services. It is mainly because the abundance of free content makes it difficult to monetize media content, and limits direct B2C revenue via sales or event tickets.

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 Europe Esports Market Segmentation

Based on Device Type, Smartphone held the majority of share and is expected to the maintain its dominance till 2030 with a growing CAGR during the forecast years. The most frequent consumers of esports are the much sought after Millennial and Generation Z. Esports stakeholders seem to be in a position to access and start interactions with esports spectators of such age groups. For example, purchase and lifestyle behavioural data of different audience groups could be of interest for a multiple of organisations.

Europe Esports Market Key Players

Fnatic
G2 Esports
Team Vitality
OG
Natus Vincere (Na’Vi)
Team Liquid
FaZe Clan
Astralis
Mousesports
Fnatic Rising

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Key questions answered in the  Europe Esports Market are:

  • What is  Europe Esports  ?
  • What was the  Europe Esports  market size in 2023?
  • What is the growth rate of the  Europe Esports  Market?
  • Which are the factors expected to drive the  Europe Esports  market growth?
  • What are the different segments of the  Europe Esports  Market?
  • What growth strategies are the players considering to increase their presence in  Europe Esports  ?
  • What are the upcoming industry applications and trends for the  Europe Esports  Market?
  • What are the recent industry trends that can be implemented to generate additional revenue streams for the  Europe Esports  Market?
  • Who are the leading companies and what are their portfolios in  Europe Esports  Market?
  • What segments are covered in the  Europe Esports  Market?
  • Who are the key players in the  Europe Esports  market?

 

Key Offerings:

  • Past Market Size and Competitive Landscape (2018 to 2022)
  • Past Pricing and price curve by region (2018 to 2022)
  • Market Size, Share, Size & Forecast by Different Segment | 2024−2030
  • Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by Region
  • Market Segmentation – A detailed analysis by segment with their sub-segments and Region
  • Competitive Landscape – Profiles of selected key players by region from a strategic perspective
    • Competitive landscape – Market Leaders, Market Followers, Regional player
    • Competitive benchmarking of key players by region
  • PESTLE Analysis
  • PORTER’s analysis
  • Value chain and supply chain analysis
  • Legal Aspects of Business by Region
  • Lucrative business opportunities with SWOT analysis
  • Recommendations

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