Family/Indoor Entertainment Centers Global Market Report 2022 by The Business Research Company is the most comprehensive report available on the market, being wide-ranging both in terms of chronology and geography. It covers the historic period – 2016-2021, and the forecast period – 2022-2026, with additional forecasts for 2026-2031. The report helps gain a truly global perspective as it covers 60 geographies, focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
TBRC’s market report includes a chapter on the COVID-19 impact on the family/indoor entertainment centers industry, which gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market and how companies can strategize to bounce back from it. With updated market numbers according to the effects of the coronavirus, the report provides the most accurate expected family/indoor entertainment centers market growth numbers from 2022-2031.
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The global family or indoor entertainment centers market size is expected to grow from $21.51 billion in 2021 to $24.24 billion in 2022 at a compound annual growth rate (CAGR) of 12.7%. The global family or indoor entertainment centers market share is expected to grow to $39.36 billion in 2026 at a compound annual growth rate (CAGR) of 12.9%.
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The Family/Indoor Entertainment Centers Global Market Report 2022-31 by The Business Research Company evaluates family/indoor entertainment centers market size, growth rate, drivers, family/indoor entertainment centers industry trends, and major companies.
The family/indoor entertainment centers market segments in the report are:
1) By Activity Area: Arcade Studios, AR and VR Gaming Zones, Physical Play Activities, Skill/Competition Games, Others
2) By Facility Size: Up to 5,000 sq ft, 5,001 to 10,000 sq ft, 10,001 to 20,000 sq ft, 20,001 to 40,000 sq ft, 1 to 10 Acres, 10 to 30 Acres, Over 30 Acres
3) By Revenue Source: Entry Fees and Ticket Sales, Food and Beverages, Merchandising, Advertisement, Others
4) By Visitor: Families with Children (0-8), Families with Children (9-12), Teenagers (13-19), Young adults (20-25), Adults (Ages 25+)
The table of contents in TBRC’s family/indoor entertainment centers market report includes:
1. Executive Summary
2. Family/Indoor Entertainment Centers Market Characteristics
3. Family/Indoor Entertainment Centers Market Trends And Strategies
4. Impact Of COVID-19 On Family/Indoor Entertainment Centers
5. Family/Indoor Entertainment Centers Market Size And Growth
…
27. Family/Indoor Entertainment Centers Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The Family/Indoor Entertainment Centers Market
29. Family/Indoor Entertainment Centers Market Future Outlook and Potential Analysis
30. Appendix
Top 5 Major Key Players Are:
- Cinergy Entertainment Group
- CEC Entertainment Inc
- Dave & Buster’s Inc
- Fun City
- Funriders Leisure & Amusement
List Of Tables:
Table 1: Global Historic Market Growth, 2016-2021, $ Billion
Table 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
Table 3: Global Family/Indoor Entertainment Centers Market, Segmentation By Activity area, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Table 4: Global Family/Indoor Entertainment Centers Market, Segmentation By Facility Size, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Table 5: Global Family/Indoor Entertainment Centers Market, Segmentation By Revenue Source, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
…
Table 47: Cinergy Entertainment Group Financial Performance
Table 48: CEC Entertainment Inc Financial Performance
Table 49: Dave & Buster’s Inc Financial Performance
Table 50: Fun City Financial Performance
Table 51: Funriders Leisure & Amusement Financial Performance
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