In-Flight Entertainment And Connectivity Global Market Report 2022 by The Business Research Company is the most comprehensive report available on the market, being wide-ranging both in terms of chronology and geography. It covers the historic period – 2016-2021, and the forecast period – 2022-2026, with additional forecasts for 2026-2031. The report helps gain a truly global perspective as it covers 60 geographies, focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
TBRC’s market report includes a chapter on the COVID-19 impact on the in-flight entertainment and connectivity industry, which gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market and how companies can strategize to bounce back from it. With updated market numbers according to the effects of the coronavirus, the report provides the most accurate expected in-flight entertainment and connectivity market growth numbers from 2022-2031.
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The global in-flight entertainment and connectivity market is expected to grow from $3.78 billion in 2021 to $4.05 billion in 2022 at a compound annual growth rate (CAGR) of 7.13%. The growth in the market is mainly due to the companies rearranging their operations and recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The global in-flight entertainment market size is expected to reach $5.63 billion in 2026 at a CAGR of 8.60%.
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The In-Flight Entertainment And Connectivity Global Market Report 2022-31 by The Business Research Company evaluates in-flight entertainment and connectivity market size, growth rate, drivers, in-flight entertainment and connectivity industry trends, and major companies.
The in-flight entertainment and connectivity market segments in the report are:
1) By Type: Hardware, Service
2) By Connectivity Technology: Satellite Technology, Air-to-Ground
3) By End-User: OEM, Aftermarket
The table of contents in TBRC’s in-flight entertainment and connectivity market report includes:
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