The In-flight Entertainment (IFE) Market has been extensively analysed in this research report, with a focus on recent developments, market dynamics, and potential growth areas. Including important regions including North America, Europe, Asia-Pacific, and emerging countries, the study examines the global market for In-flight Entertainment (IFE). Furthermore, it looks at the major variables influencing the development of In-flight Entertainment (IFE), as well as industry problems and possible business prospects.
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This report studies the In-flight Entertainment (IFE) market, covering market size for segment by type (IFE Hardware, IFE Connectivity and Communication, etc.), by application (Narrow-Body Aircraft (NBA), Wide-Body Aircraft (WBA), etc.), by sales channel (Direct Channel, Distribution Channel), by player (Gogo LLC, Global Eagle Entertainment, Thales Group, Safran (Zodiac Aerospace SA), Honeywell International, etc.) and by region (North America, Europe, Asia-Pacific, South America and Middle East & Africa).
This report provides detailed historical analysis of global market for In-flight Entertainment (IFE) from 2017-2022, and provides extensive market forecasts from 2023-2031 by region/country and subsectors. It covers the sales/revenue/value, gross margin, historical growth and future perspectives in the In-flight Entertainment (IFE) market.
The research methodology used to estimate and forecast this market begins by capturing the revenues of the key players and their shares in the market. Various secondary sources such as press releases, annual reports, non-profit organizations, industry associations, governmental agencies and customs data, have been used to identify and collect information useful for this extensive commercial study of the market. Calculations based on this led to the overall market size. After arriving at the overall market size, the total market has been split into several segments and subsegments, which have then been verified through primary research by conducting extensive interviews with industry experts such as CEOs, VPs, directors, and executives. The data triangulation and market breakdown procedures have been employed to complete the overall market engineering process and arrive at the exact statistics for all segments and subsegments.
Leading players of In-flight Entertainment (IFE) including:
Thales Group
Safran (Zodiac Aerospace SA)
Honeywell International
Panasonic Avionics Corporation
Viasat Inc.
Rockwell Collins
Lufthansa Systems
SITAONAIR
Eutelsat Communications
UTC Aerospace Systems
Inmarsat plc.
Iridium Communications
In-flight Entertainment (IFE) Market split by Type, can be divided into:
IFE Hardware
IFE Connectivity and Communication
IFE Content
In-flight Entertainment (IFE) Market split by Application, can be divided into:
Narrow-Body Aircraft (NBA)
Wide-Body Aircraft (WBA)
Very Large Aircraft (VLA)
In-flight Entertainment (IFE) Market segment by Region/Country including:
North America (United States, Canada and Mexico)
Europe (Germany, UK, France, Italy, Russia and Spain etc.)
Asia-Pacific (China, Japan, Korea, India, Australia and Southeast Asia etc.)
South America (Brazil, Argentina and Colombia etc.)
Middle East & Africa (South Africa, UAE and Saudi Arabia etc.)
Chapter 1 In-flight Entertainment (IFE) Market Overview
1.1 In-flight Entertainment (IFE) Definition
1.2 Global In-flight Entertainment (IFE) Market Size Status and Outlook (2017-2031)
1.3 Global In-flight Entertainment (IFE) Market Size Comparison by Region (2017-2031)
1.4 Global In-flight Entertainment (IFE) Market Size Comparison by Type (2017-2031)
1.5 Global In-flight Entertainment (IFE) Market Size Comparison by Application (2017-2031)
1.6 Global In-flight Entertainment (IFE) Market Size Comparison by Sales Channel (2017-2031)
1.7 In-flight Entertainment (IFE) Market Dynamics
1.7.1 Market Drivers/Opportunities
1.7.2 Market Challenges/Risks
1.7.3 Market News (Mergers/Acquisitions/Expansion)
1.7.4 COVID-19 Impacts
1.7.5 Russia-Ukraine War Impacts
Chapter 2 In-flight Entertainment (IFE) Market Segment Analysis by Player
2.1 Global In-flight Entertainment (IFE) Sales and Market Share by Player (2020-2022)
2.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Player (2020-2022)
2.3 Global In-flight Entertainment (IFE) Average Price by Player (2020-2022)
2.4 Players Competition Situation & Trends
2.5 Conclusion of Segment by Player
Chapter 3 In-flight Entertainment (IFE) Market Segment Analysis by Type
3.1 Global In-flight Entertainment (IFE) Market by Type
3.1.1 IFE Hardware
3.1.2 IFE Connectivity and Communication
3.1.3 IFE Content
3.2 Global In-flight Entertainment (IFE) Sales and Market Share by Type (2017-2022)
3.3 Global In-flight Entertainment (IFE) Revenue and Market Share by Type (2017-2022)
3.4 Global In-flight Entertainment (IFE) Average Price by Type (2017-2022)
3.5 Leading Players of In-flight Entertainment (IFE) by Type in 2022
3.6 Conclusion of Segment by Type
Chapter 4 In-flight Entertainment (IFE) Market Segment Analysis by Application
4.1 Global In-flight Entertainment (IFE) Market by Application
4.1.1 Narrow-Body Aircraft (NBA)
4.1.2 Wide-Body Aircraft (WBA)
4.1.3 Very Large Aircraft (VLA)
4.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Application (2017-2022)
4.3 Leading Consumers of In-flight Entertainment (IFE) by Application in 2022
4.4 Conclusion of Segment by Application
Chapter 5 In-flight Entertainment (IFE) Market Segment Analysis by Sales Channel
5.1 Global In-flight Entertainment (IFE) Market by Sales Channel
5.1.1 Direct Channel
5.1.2 Distribution Channel
5.2 Global In-flight Entertainment (IFE) Revenue and Market Share by Sales Channel (2017-2022)
5.3 Leading Distributors/Dealers of In-flight Entertainment (IFE) by Sales Channel in 2022
5.4 Conclusion of Segment by Sales Channel
Chapter 6 In-flight Entertainment (IFE) Market Segment Analysis by Region
6.1 Global In-flight Entertainment (IFE) Market Size and CAGR by Region (2017-2031)
6.2 Global In-flight Entertainment (IFE) Sales and Market Share by Region (2017-2022)
6.3 Global In-flight Entertainment (IFE) Revenue and Market Share by Region (2017-2022)
6.4 North America
6.4.1 North America Market by Country
6.4.2 North America In-flight Entertainment (IFE) Market Share by Type
6.4.3 North America In-flight Entertainment (IFE) Market Share by Application
6.4.4 United States
6.4.5 Canada
6.4.6 Mexico
6.5 Europe
6.5.1 Europe Market by Country
6.5.2 Europe In-flight Entertainment (IFE) Market Share by Type
6.5.3 Europe In-flight Entertainment (IFE) Market Share by Application
6.5.4 Germany
6.5.5 UK
6.5.6 France
6.5.7 Italy
6.5.8 Russia
6.5.9 Spain
6.6 Asia-Pacific
6.6.1 Asia-Pacific Market by Country
6.6.2 Asia-Pacific In-flight Entertainment (IFE) Market Share by Type
6.6.3 Asia-Pacific In-flight Entertainment (IFE) Market Share by Application
6.6.4 China
6.6.5 Japan
6.6.6 Korea
6.6.7 India
6.6.8 Southeast Asia
6.6.9 Australia
6.7 South America
6.7.1 South America Market by Country
6.7.2 South America In-flight Entertainment (IFE) Market Share by Type
6.7.3 South America In-flight Entertainment (IFE) Market Share by Application
6.7.4 Brazil
6.7.5 Argentina
6.7.6 Colombia
6.8 Middle East & Africa
6.8.1 Middle East & Africa Market by Country
6.8.2 Middle East & Africa In-flight Entertainment (IFE) Market Share by Type
6.8.3 Middle East & Africa In-flight Entertainment (IFE) Market Share by Application
6.8.4 UAE
6.8.5 Saudi Arabia
6.8.6 South Africa
6.9 Conclusion of Segment by Region
Chapter 7 Profile of Leading In-flight Entertainment (IFE) Players
7.1 Gogo LLC
7.1.1 Company Snapshot
7.1.2 Product/Service Offered
7.1.3 Business Performance (Sales, Price, Revenue, Gross Margin and Market Share)
7.2 Global Eagle Entertainment
7.3 Thales Group
7.4 Safran (Zodiac Aerospace SA)
7.5 Honeywell International
7.6 Panasonic Avionics Corporation
7.7 Viasat Inc.
7.8 Rockwell Collins
7.9 Lufthansa Systems
7.10 SITAONAIR
7.11 Eutelsat Communications
7.12 UTC Aerospace Systems
7.13 Inmarsat plc.
7.14 Iridium Communications
Chapter 8 Upstream and Downstream Analysis of In-flight Entertainment (IFE)
8.1 Industrial Chain of In-flight Entertainment (IFE)
8.2 Upstream of In-flight Entertainment (IFE)
8.3 Downstream of In-flight Entertainment (IFE)
Chapter 9 Development Trend of In-flight Entertainment (IFE) (2023-2031)
9.1 Global In-flight Entertainment (IFE) Market Size (Sales and Revenue) Forecast (2023-2031)
9.2 Global In-flight Entertainment (IFE) Market Size and CAGR Forecast by Region (2023-2031)
9.3 Global In-flight Entertainment (IFE) Market Size and CAGR Forecast by Type (2023-2031)
9.4 Global In-flight Entertainment (IFE) Market Size and CAGR Forecast by Application (2023-2031)
9.5 Global In-flight Entertainment (IFE) Market Size and CAGR Forecast by Sales Channel (2023-2031)
Chapter 10 Appendix
10.1 Research Methodology
10.2 Data Sources
10.3 Disclaimer
10.4 Analysts Certification
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