Overview and Scope
Mobile gaming refers to the games designed and played on mobile devices such as smartphones, feature phones, pocket PCs, personal digital assistants (PDAs), tablets, and others, ranging from simple ones to complex games involving 3Ds, AR (augmented reality), and others by using the internet to perform brainstorming.
Sizing and Forecast
The mobile gaming market size has grown rapidly in recent years. It will grow from $129.96 billion in 2023 to $149.53 billion in 2024 at a compound annual growth rate (CAGR) of 15.1%. The growth in the historic period can be attributed to proliferation of smartphones and mobile devices, advancements in mobile graphics and processing power, ubiquitous connectivity with mobile networks, rise of casual and hyper-casual games.
The mobile gaming market size is expected to see rapid growth in the next few years. It will grow to $278.71 billion in 2028 at a compound annual growth rate (CAGR) of 16.8%. The growth in the forecast period can be attributed to e-sports and competitive mobile gaming, cross-platform gaming, sustainability and environmental initiatives. Major trends in the forecast period include integration of artificial intelligence (AI), introduction of app stores and digital distribution, in-app purchases and monetization models, e-sports and competitive mobile gaming, integration of social features.
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Segmentation & Regional Insights
The mobile gaming market covered in this report is segmented –
1) By Device Type: Smartphone, Smartwatch, PDA, Tablet, Other Devices Types
2) By Operating System: Android, iOS, Windows, Other Operating Systems
3) By Genre: Action And Adventure, Arcade, Roleplaying, Sports, Other Genres
4) By Subscription: Free, Premium
Asia-Pacific was the largest region in the mobile gaming market in 2023. The regions covered in the mobile gaming market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
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Major Driver Impacting Market Growth
The growing smartphone penetration is expected to drive the growth of the mobile gaming market. Smartphone usage is growing due to various reasons such as growing internet penetration, increasing use of social media, the convenience of communication, affordability of phones with improved features, social status, rising income, dependency on phones, and others. The increasing penetration of smartphones will create a significant demand for mobile gaming as it is extensively used for playing games and spending leisure time. For instance, according to the survey of smartphone ownership commissioned by a nonpartisan American think tank, the Pew Research Center, the share of Americans that own a smartphone increased from 81% in February 2019 to 85% in February 2021, which was just 35% a decade ago (in 2011). This indicates that the smartphone penetration is growing, thus, will drive the mobile gaming market growth.
Key Industry Players
Major companies operating in the mobile gaming market report are Apple Inc., Google LLC, Microsoft Corporation, Tencent Holdings Limited, Sony Interactive Entertainment LLC, NetEase Inc., Nintendo Co Ltd., Bandai Namco Entertainment Inc., Activision Blizzard Inc, Electronic Arts Inc, CyberAgent Inc, Take-Two Interactive Software Inc., Square Enix Holdings Co Ltd., Zynga Inc., King Digital Entertainment Limited, Roblox Corporation, Ubisoft Entertainment SA, Supercell Oy, Playrix Holding Ltd, Niantic Inc., GungHo Online Entertainment Inc, GLU Mobile Inc., Bungie Inc., Voodoo SAS, Gameloft SE, Jam City Inc., Rovio Entertainment Corporation, Machine Zone Inc., Miniclip SA, Juego Studios LLP
The mobile gaming market report table of contents includes:
1. Executive Summary
2. Mobile Gaming Market Characteristics
3. Mobile Gaming Market Trends And Strategies
4. Mobile Gaming Market – Macro Economic Scenario
5. Global Mobile Gaming Market Size and Growth
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32. Global Mobile Gaming Market Competitive Benchmarking
33. Global Mobile Gaming Market Competitive Dashboard
34. Key Mergers And Acquisitions In The Mobile Gaming Market
35. Mobile Gaming Market Future Outlook and Potential Analysis
36. Appendix
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