NA Trading Game Cards (Non-Sports) Market was valued at USD 20.1 billion in 2021, and is anticipated to grow with a CAGR of 26.5%, thereby amassing USD 131.8 billion by the end of the estimated timeline.
A trading card is a little card with a picture of a certain place, person, thing, or set of statistics that is composed of paper board and thick paper. Non-sports trading cards can have any topic as their subject, not just artwork with a sports theme. Images of famous people, fictional characters, locations, and animals are just a few examples.
The global trading game card market is driven by improvements in trading cards. The trading game card business is growing as urbanisation continues to rise. The two largest rising countries, India and China, offer numerous chances for corporate expansion in the trading card sector. The worldwide trading card business has been driven by urbanisation, which has led to the formation of new markets in developing nations.
North America Trading Game Cards (Non-Sports) Market: Key Trends
Rising internet penetration to augment industry outlook
With technological advancements on its peak, there has been a rise in internet penetration and the adoption of smart devices. This has paved a way for non-sports trading card dealers to build their customer base online. Moreover, the increasing inclination of young adults towards social media platforms is another factor that is creating awareness regarding the availability of trading cards.
Rapid Urbanization and economic development to aid market expansion
There has been a massive increase in the purchasing power of the masses across North America owing to prompt economic growth and urbanization. This in turn has boosted the sales of non-sports trading cards across nations including Canada and U.S.
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North America Trading Game Cards (Non-Sports) Market- Segmental Insights
Top Key Players:-
- Yugioh
- Pokémon
- Dragon Ball Super
- Flesh and Blood
- Leaf Trading Cards
- PANINI S.P.A.
- The Topps Company Inc.
- The Upper Deck Company
By Age
- Teenager
- Adult
The teenager segment is poised to capture significant revenue share over 2022-2030 ascribing to a steep rise in the population of young adults in North America.
By Card Type
- Character Card
- Image Card
- Autograph Card
- Others
The autograph card segment is anticipated to garner substantial returns over the assessment timeline. This is credited to the fact that these type of cards are autographed by professionals which enhances the card’s value, making it special for the fans.
By Game Play Type
- Online
- Offline
The online segment is expected to amplify considerably over the analysis timeline attributing to growing internet penetration and widespread adoption of smart devices.
By Application
- Pokemon Card
- Others
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