SLAM Technology. Erasing the Line Between Real and Virtual

SLAM Technology Industry, Trends, Demand, and Forecast Research Report, 2030
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SLAM has the probability to be transformative across many different devices and technologies from mobile to autonomous automobiles. There are four areas where SLAM will advance and essentially change the lives of customers and businesses in the coming years. These areas are navigation, retail, social, and retail including day-to-day communications with friends, family, and fans online.

Navigation will be Made Easy

SLAM will bring about a greater understanding of the physical environment – both outdoors and indoors so that improving it with virtual essentials becomes a possibility. As SLAM fetches position and mapping info to the software level then developers can make use of this and overlay the environment with illustrations helping users steer to their destination. This can be attained through a number of arrows marked on a street or an indoor corridor, or through simulated characters guiding people to their destination. SLAM by now reached millions of phones because of Google and Apple.

Gaming Like Never Before

SLAM will offer the environmental context to make games ‘on the go. Using Dense SLAM will be the ultimate goal for gaming, as the semantics will give creators huge freedom to express their imagination to engage users. Today’s Sparse SLAM is a massive advancement compared to what was there before. If the developers could offer an engaging and popular game like Pokémon Go deprived of SLAM, you can think of the endless possibilities of this technology. This possibility in gaming could be really thrilling progress for mobile devices.

Changing the Way, We Shop

SLAM could not just alter physical shopping, but online shopping as well. Online sellers could make use of the technology to provide a 3D virtual object contrary to real-world metrics. Consumers who shop online can then drag and drop the simulated object to see if it fits in the room. If the article fits in the virtual world, then users can be sure that it will certainly fit in their space. It is just like trying a virtual frame or clothing, that has more or less become a reality on the websites like Lenskart. So, SLAM is not only helping consumers buy the right things but also decreasing the number of products returned.

Changing the Way to Use social media

SLAM opens the door for the new potential for developers to transform the way that social media is used and how people share experiences. Social media is a pretty broad term and it is not easy to jot down the number of use cases where SLAM is applicable. Though, there are a few potential examples, like having a status above your head as you walk and live performances with virtual characters. Another instance is turning a room into a virtual TV studio for live performances, which offers a range of prospects on video-sharing platforms, like YouTube. This has the probability of turning an amateur vlogger’s productions into something looking far more professional.

With the world becoming more and more virtual, the need for SLAM technologies will certainly be on the roll and will reach nearly $3,748 million by 2030.


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