Allied Market Research published a research report on the gamification market. The findings of the report states that the global market for gamification generated $9.9 billion in 2020, and is projected to reach $95.5 billion by 2030, witnessing a CAGR of 25.6% from 2021 to 2030. The report offers valuable information on changing market dynamics, major segments, top investment pockets, and competitive scenario for market players, investors, shareholders, and new entrants.

Gamification Market to Generate $95.5 Billion by 2030, States the Report by Allied Market Research

A lead analyst at AMR highlighted that the market across Asia-Pacific is anticipated to grow at the fastest CAGR during the forecast period. Download Sample Report: https://www.linkedin.com/feed/update/urn:li:activity:6972567799508422656 Allied Market Research …

Gamification Market to Generate $95.5 Billion by 2030, States the Report by Allied Market Research Read More
Europe Open Banking Market to Generate $48.30 Billion by 2030, States the Report by Allied Markey Research A lead analyst at AMR highlighted that the Europe open banking market in Italy is anticipated to grow at the fastest CAGR during the forecast period.

Europe Open Banking Market to Generate $48.30 Billion by 2030, States the Report by Allied Markey Research.

A lead analyst at AMR highlighted that the Europe open banking market in Italy is anticipated to grow at the fastest CAGR during the forecast period. Download Sample Report: https://www.linkedin.com/feed/update/urn:li:activity:6963020130322644992 …

Europe Open Banking Market to Generate $48.30 Billion by 2030, States the Report by Allied Markey Research. Read More
Banking-as-a-Service Market to generate $11.34 billion by 2030, States the Report by Allied Market Research A lead analyst at AMR highlighted that the banking-as-a-service market in Asia-Pacific is anticipated to grow at the fastest CAGR during the forecast period.

Global Wearable Payments Market Is Expected to Generate $1.37 Trillion by 2027: Allied Market Research

An increase in the adoption of cashless payments across the world, better customer experience offered by wearable payment mediums, and the surge in demand for wearable devices and contactless payment …

Global Wearable Payments Market Is Expected to Generate $1.37 Trillion by 2027: Allied Market Research Read More
Allied Market Research published a research report on the semiconductor production equipment market. The findings of the report state that the global market for semiconductor production equipment generated $71.8 billion in 2020, and is projected to reach $259.7 billion by 2030, registering a CAGR of 12.9% from 2021 to 2030. The report offers valuable information on changing market dynamics, major segments, top investment pockets, and competitive scenarios for market players, investors, shareholders, and new entrants.

Semiconductor Production Equipment Market to generate $259.7 billion by 2030, States the Report by Allied Market Research

  A lead analyst at AMR highlighted that the semiconductor production equipment market in Asia-Pacific is anticipated to grow at the fastest CAGR during the forecast period. Download Sample Report: …

Semiconductor Production Equipment Market to generate $259.7 billion by 2030, States the Report by Allied Market Research Read More
Global BFSI Security Market to Garner $114.49 Billion by 2027, States the Report by Allied Market Research Rise in physical and virtual risks such as data thefts, burglaries, and cyber-attacks are major growth factors for the global BFSI security market.

Global BFSI Security Market to Garner $114.49 Billion by 2027, States the Report by Allied Market Research

The rise in physical and virtual risks such as data thefts, burglaries, and cyber-attacks are major growth factors for the global BFSI security market. Download Sample Report: https://www.linkedin.com/feed/update/urn:li:activity:6955153627153874944 Allied Market …

Global BFSI Security Market to Garner $114.49 Billion by 2027, States the Report by Allied Market Research Read More