Toys and Games Market size was valued at US$ 417.5 Bn. in 2021 and the market is expected to reach US$ 844.3 Bn. by 2029, at a CAGR of 9.2% through out the forecast period.
Global Toys and Games Market Overview
According to market research, the global Toys and Games market is expected to grow rapidly during the forecast period. The report provides an analysis of the growth drivers, major restraints, upcoming challenges, and prevailing opportunities in the global Toys and Games market. It also includes a region-wise and segment-wise analysis of the dynamics and Toys and Games market size.
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Toys and Games Market Report Scope and Research Methodology
The analyst has focused on the key market trends that are likely to impact new business investments and development in the Toys and Games industry. These trends include new technology, new regulations, government investment, new uses, foreign entry, and other industry dynamics. The study includes a detailed trend analysis to help clients make informed decisions about their Toys and Games market presence.
The Toys and Games Market Research provides exclusive key statistics, facts, information, trends, and competitive landscape insights in this field. The current state of the Toys and Games market is analyzed, and the market is forecast to 2029. The study is likely to include company profiles, capacity, production, price, cost, revenue, and contact information for leading Toys and Games manufacturers in the global market. The bottom-up approach was used to estimate the global and regional Toys and Games market size.
Toys and Games Market Regional Insights
The report includes a detailed analysis of market dynamics, market size and market share in all the regions and their countries mentioned below:
- Asia-Pacific (Vietnam, China, Malaysia, Japan, Philippines, Korea, Thailand, India, Indonesia, and Australia)
- Europe (Turkey, Germany, Russia UK, Italy, France, etc.)
- North America (the United States, Mexico, and Canada.)
- South America (Brazil etc.)
- The Middle East and Africa (GCC Countries and Egypt.)
Toys and Games Market Segmentation
In terms of product, electronic games had a dominant 38% of the market in 2021. Consumer expenditure on virtual reality articles, video games, and video material has surged dramatically as a result of technological advancements. The sector is expanding mostly as a result of the spread of internet and mobile games as well as the move away from digital software distribution. Many toy manufacturers have made significant investments in the creation of content that revolves around their flagship goods. The material is then used as a lead generator to develop an interactive gaming experience and shift the product’s business model to one that is more service-oriented. The market’s segment expansion is being driven by these factors.
In terms of End Use, the sector with a 50% market share in 2021 was 15 and above. Skateboards and scooters are more popular sports toys than Lego sets, fashion dolls, and accessory sets. In industrialized nations, families are purchasing more and more interactive, educational toys with many uses to aid in their children’s growth.
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Toys and Games Market Key Players include:
1. Mattel Inc. 2. Hasbro Inc. 3. Lego Group 4. Takara Tomy Co. Ltd 5. Bandai Namco Holdings Inc. 6. Simba-Dickie Group 7. Spin Master Ltd 8. AOSHIMA BUNKA KYOZAI Co. Ltd 9. Moose Enterprise Holdings Pty Ltd 10. Tru Kids Inc. 11. Namco Bandai 12. Toy Quest 13. Sanrio Company Ltd. 14. Konami Corporation 15. Integrity Toys, Inc. 16. Jakks Pacific
Key Questions answered in the Toys and Games Market Report are:
- What is Toys and Games?
- What are the global Toys and Games market trends?
- What are the emerging trends in the Toys and Games market?
- What was the global Toys and Games market size in 2022?
- What is the expected CAGR of the Toys and Games market during the forecast period?
- What is the expected Toys and Games market size by 2029?
- What factors are affecting the Toys and Games market growth?
- Which region held the largest share of the global Toys and Games market?
Key Offerings:
- Past Market Size and Competitive Landscape (2018 to 2021)
- Past Pricing and price curve by region (2018 to 2021)
- Market Size, Share, Size & Forecast by different segment | 2023−2029
- Market Dynamics – Growth Drivers, Restraints, Opportunities, and Key Trends by region
- Market Segmentation – A detailed analysis by segments with their sub-segments and region
- Competitive Landscape – Profiles of selected key players by region from a strategic perspective
- Competitive landscape – Market Leaders, Market Followers, Regional player
- Competitive benchmarking of key players by region
- PESTLE Analysis
- PORTER’s analysis
- Value chain and supply chain analysis
- Legal Aspects of business by region
- Lucrative business opportunities with SWOT analysis
- Recommendations
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