Overview and Scope
Virtual reality (VR) devices are defined as devices that use advanced computer technology called virtual reality to create a simulated environment. VR devices such as head-mounted displays (HMD), gesture tracking devices (GTD), projectors, and display walls (PDW) allow users to immerse themselves in real environments and interact with 3D worlds.
Sizing and Forecast
The virtual reality devices market size has grown rapidly in recent years. It will grow from <b>$13 billion in 2023 to $15.22 billion in 2024 at a compound annual growth rate (CAGR) of 17.1%. </b> The growth in the historic period can be attributed to gaming and entertainment, training and simulation, healthcare and therapy, education and training.
The virtual reality devices market size is expected to see rapid growth in the next few years. It will grow to <b>$25.57 billion in 2028 at a compound annual growth rate (CAGR) of 13.8%. </b> The growth in the forecast period can be attributed to enterprise adoption, health and wellness, remote work and collaboration, mixed reality (mr), 5g connectivity. Major trends in the forecast period include wireless and standalone devices, social vr, health and comfort, hand and body tracking, content creation and user-generated content.
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Segmentation & Regional Insights
The virtual reality devices market covered in this report is segmented –
1) By Type: Hand Held Devices, Head Mounted Devices, Gesture Controlled Devices, Other Types
2) By Technology: Semi & Fully Immersive, Non-immersive
3) By Application: Medical & Healthcare, Commercial, Education, Advertsiing & Marketing, Commerce, Energy & Utilities, Entertainment & Gaming, Designing & Engineering, Logistics, Other Applications
<b>Asia-Pacific</b> was the largest region in the virtual reality devices market in 2023. <b>Western Europe</b> was the second-largest region in the virtual reality devices market analysis. The regions covered in the virtual reality devices market report are Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa
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Major Driver Impacting Market Growth
Rising demand for virtual reality devices in changing the traditional way of imparting safety trainings to employees is expected to drive the virtual reality devices market. Virtual Reality provides an effective and safe training environment for the employees in an organization. Traditional training method fail to recreate real time crisis scenarios while VR trainings create the real time crisis scenarios which helps a person to respond in a similar way to that of real time situations, thus providing effective and safe training to staff. It has resulted in fewer mistakes and better information recall than traditional trainings. For example, Ford uses virtual reality which simulates real-life situations to train its staff in a more receptive and effective way than training theoretically.
Key Industry Players
Major companies operating in the virtual reality devices market include <b>Google, Sony Corporation, Samsung Electronics Co.Ltd, Oculus VR LLC, Marxent Labs, Microsoft Corporation, HTC Corporation, Lenovo Group Ltd, AMD, Cyberglove Systems Inc, Fove Inc, LG Electronics Inc, Eon Reality Inc, Leap Motion, Inc, Unity Technologiesn, Firsthand Technology, Wevr, Nvidia, Snap, Bricks & Goggles, Prenav, Virtuix, Apple, Qualcomm, Magic Leap, Unity Technologies, Vuzix, Pimax, Varjo, Ultraleap, Manus VR, WorldViz, Sixense, StarVR, Sensics, OSVR, InContext Solutions, Eonite Perception, Survios, Jaunt, NextVR, The Void, Dreamscape Immersive, Zero Latency</b>
The virtual reality devices market report table of contents includes:
1. Executive Summary
2. Virtual Reality Devices Market Characteristics
3. Virtual Reality Devices Market Trends And Strategies
4. Virtual Reality Devices Market – Macro Economic Scenario
5. Global Virtual Reality Devices Market Size and Growth
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31. Global Virtual Reality Devices Market Competitive Benchmarking
32. Global Virtual Reality Devices Market Competitive Dashboard
33. Key Mergers And Acquisitions In The Virtual Reality Devices Market
34. Virtual Reality Devices Market Future Outlook and Potential Analysis
35. Appendix
Top Major Players:
Google, Sony Corporation
Samsung Electronics
Oculus VR LLC
Marxent Labs
Microsoft Corporation
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