Virtual Reality Devices Global Market Report 2022 by The Business Research Company is the most comprehensive report available on the market, being wide-ranging both in terms of chronology and geography. It covers the historic period – 2016-2021, and the forecast period – 2022-2026, with additional forecasts for 2026-2031. The report helps gain a truly global perspective as it covers 60 geographies, focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.
TBRC’s market report includes a chapter on the COVID-19 impact on the virtual reality devices industry, which gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market and how companies can strategize to bounce back from it. With updated market numbers according to the effects of the coronavirus, the report provides the most accurate expected VR devices market growth numbers from 2022-2031.
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The global virtual reality devices market size is expected to grow from $9.48 billion in 2021 to $10.15 billion in 2022 at a compound annual growth rate (CAGR) of 7.1%. The growth in the market is mainly due to the companies resuming their operations and adapting to the new normal while recovering from the COVID-19 impact, which had earlier led to restrictive containment measures involving social distancing, remote working, and the closure of commercial activities that resulted in operational challenges. The VR devices market is expected to reach $13.28 billion in 2026 at a CAGR of 6.9%.
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The Virtual Reality Devices Global Market Report 2022-31 by The Business Research Company evaluates VR devices market size, growth rate, drivers, virtual reality devices industry trends, and major companies.
The VR devices market segments in the report are:
1) By Type: Hand Held Devices, Head Mounted Devices, Gesture Controlled Devices, Others
2) By Application: Medical and Healthcare, Commercial, Education, Advertising and Marketing, Commerce, Energy and Utilities, Entertainment and Gaming, Designing and Engineering, Logistics, Others
3) By Technology: Semi and Fully Immersive, Non-Immersive
The table of contents in TBRC’s virtual reality devices market report includes:
1. Virtual Reality Devices Market Executive Summary
2. Virtual Reality Devices Market Characteristics
3. Virtual Reality Devices Market Trends And Strategies
4. Impact Of COVID-19 On The Virtual Reality Devices Market
5. Virtual Reality Devices Market Size And Growth
…
27. Competitive Landscape And Company Profiles Of The Virtual Reality Devices Market
28. Key Mergers And Acquisitions Of The Virtual Reality Devices Market
29. Future Outlook and Potential Analysis Of The Virtual Reality Devices Market
List Of Tables
Table 1: Global Historic Market Growth, 2016-2021, $ Billion
Table 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
Table 3: Global Virtual Reality Devices Market, Segmentation By Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Table 4: Global Virtual Reality Devices Market, Segmentation By Application, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Table 5: Global Virtual Reality Devices Market, Segmentation By Technology, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
…
Figure 46: Google Financial Performance
Figure 47: Sony Corporation Financial Performance
Figure 48: Samsung Electronics Co., Ltd. Financial Performance
Figure 49: Oculus VR LLC Financial Performance
Figure 50: Marxent Labs Financial Performance
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