Augmented Reality In Training And Education Market 2020: Global Growth, Trends And Forecast

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The Business Research Company’s latest report Augmented Reality In Training And Education Global Market Report 2020 covers Augmented Reality In Training And Education market drivers, Augmented Reality In Training And Education market trends, Augmented Reality In Training And Education market segments, Augmented Reality In Training And Education market growth rate, Augmented Reality In Training And Education market major players, and Augmented Reality In Training And Education market size. The report provides in-depth analysis of the impact of COVID-19 on the Augmented Reality In Training And Education industry, along with revised market numbers due to the effects of the coronavirus.

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https://www.thebusinessresearchcompany.com/report/augmented-reality-in-training-and-education-market-global-report-2020-covid-19-growth-and-change

Augmented Reality In Training And Education Global Market Report 2020 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.

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The global augmented reality in training and education market is expected to grow from $7.3 billion in 2019 to $8.5 billion in 2020 at a growth rate of 16.14%. The market growth is expected to slow down mainly due to the COVID-19 outbreak that has led to restrictive containment measures involving social distancing, remote teaching and very few institutions are equipped with the required software and devices. The market is then expected to recover and reach $18.72 billion in 2023 at CAGR of 30.31%.

The report covers the Augmented Reality In Training And Education market’s segments-

1) By Category: Primary And Secondary Education, Test Preparation, Reskilling And Certifications, Higher Education, Language And Other Learnings.

2) By Device: Classroom Projectors, Smartphones, Laptops, Others.

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