The E-Sports Global Market Report 2023 by The Business Research Company, provides e-sports market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa for the 27 major global industries. The report covers a ten-year historic period – 2010-2021, and a ten-year forecast period – 2023-2032.
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According to The Business Research Company’s E-Sports Global Market Report 2023, the market size is expected to grow from $1.41 billion in 2022 to $1.63 billion in 2023 at a compound annual growth rate (CAGR) of 16.1%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The market size of the e-sports is expected to grow from $2.98 billion in 2027 at a CAGR of 16.2%.
The rising demand for video games and increasing awareness of E-sports contribute to the growth of the E-sports market. As technology is expanding so video content, products, virtual reality, and video game competitions are increasing. Video gaming has become a transforming pop culture and redefining the ways that young people consume entertainment.
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The e-sports market is segmented:
1) By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports
2) By Platform: PC, Console, Mobile, Other Platforms
3) By Revenue Source: Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights
E-sports companies are investing in innovative new E-sports platforms for increasing their revenue and expanding their consumer base and also for gaining a competitive edge over their rivals. For instance, in 2022, in India, LoCo., a live-streaming platform, launched Loco Legends, which is the first non-fungible token platform for esport. Also, for instance, in 2020, E-sports One, a USA-based E-sports data, and analytics company launched a new fantasy sports platform that is an all-in-one fantasy E-sports platform, that utilized a proprietary player performance database and computer vision to create real-time predictive data. Also, for instance, in 2022, Digital Virgo, a France-based specialist in mobile payment with Etisalat Misr, and the Egyptian Telecom company launched a full-service E-sports platform for delivering top-tier educational and entertaining content in Egypt.
The e-sports market report table of contents includes:
- Executive Summary
- Esports Market Characteristics
- Esports Market Trends And Strategies
- Esports Market – Macro Economic Scenario
- Esports Market Size And Growth
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- Africa Esports Market
- Esports Market Competitive Landscape And Company Profiles
- Key Mergers And Acquisitions In The Esports Market
- Esports Market Future Outlook and Potential Analysis
- Appendix
Top 5 Major Key Players Are:
- Modern Times Group MTG AB
- Activision Blizzard Inc
- Gfinity
- PLC
- Turner Broadcasting System
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