E-Sports Market Size, Trends, Analysis And Forecast 2023-2032 | Modern Times Group MTG AB, Activision Blizzard Inc., Gfinity, PLC., Turner Broadcasting System

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The E-Sports Global Market Report 2023 by The Business Research Company, provides e-sports market overview across 60+ geographies in the seven regions – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa for the 27 major global industries. The report covers a ten-year historic period – 2010-2021, and a ten-year forecast period – 2023-2032.

Learn More On The E-Sports Market:

https://www.thebusinessresearchcompany.com/report/e-sports-global-market-report

According to The Business Research Company’s E-Sports Global Market Report 2023, the market size is expected to grow from $1.41 billion in 2022 to $1.63 billion in 2023 at a compound annual growth rate (CAGR) of 16.1%. The Russia-Ukraine war disrupted the chances of global economic recovery from the COVID-19 pandemic, at least in the short term. The war between these two countries has led to economic sanctions on multiple countries, a surge in commodity prices, and supply chain disruptions, causing inflation across goods and services and affecting many markets across the globe. The market size of the e-sports is expected to grow from $2.98 billion in 2027 at a CAGR of 16.2%.

The rising demand for video games and increasing awareness of E-sports contribute to the growth of the E-sports market. As technology is expanding so video content, products, virtual reality, and video game competitions are increasing. Video gaming has become a transforming pop culture and redefining the ways that young people consume entertainment.

Get A Free Sample Of The Report (Includes Graphs And Tables):

https://www.thebusinessresearchcompany.com/sample_request?id=3079&type=smp

The e-sports market is segmented:

1) By Game: Multiplayer Online Battle Arena (MOBA), Real Time Strategy, First Person Shooter, Fighting And Sports

2) By Platform: PC, Console, Mobile, Other Platforms

3) By Revenue Source: Sponsorship, Advertising, Merchandise & Tickets, Publisher Fees, Media Rights

E-sports companies are investing in innovative new E-sports platforms for increasing their revenue and expanding their consumer base and also for gaining a competitive edge over their rivals. For instance, in 2022, in India, LoCo., a live-streaming platform, launched Loco Legends, which is the first non-fungible token platform for esport. Also, for instance, in 2020, E-sports One, a USA-based E-sports data, and analytics company launched a new fantasy sports platform that is an all-in-one fantasy E-sports platform, that utilized a proprietary player performance database and computer vision to create real-time predictive data. Also, for instance, in 2022, Digital Virgo, a France-based specialist in mobile payment with Etisalat Misr, and the Egyptian Telecom company launched a full-service E-sports platform for delivering top-tier educational and entertaining content in Egypt.

The e-sports market report table of contents includes:

  1. Executive Summary
  2. Esports Market Characteristics
  3. Esports Market Trends And Strategies
  4. Esports Market – Macro Economic Scenario
  5. Esports Market Size And Growth

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  1. Africa Esports Market
  2. Esports Market Competitive Landscape And Company Profiles
  3. Key Mergers And Acquisitions In The Esports Market
  4. Esports Market Future Outlook and Potential Analysis
  5. Appendix

Top 5 Major Key Players Are:

  • Modern Times Group MTG AB
  • Activision Blizzard Inc
  • Gfinity
  • PLC
  • Turner Broadcasting System

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