Game Based Learning Market 2022 – Overview, Growth, Demand And Forecast To 2031 | BreakAway games, Gamelearn, Recurrence Inc, StratBeans Consulting, Simulearn

Game Based Learning Market
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Game Based Learning Global Market Report 2022 by The Business Research Company is the most comprehensive report available on the market, being wide-ranging both in terms of chronology and geography. It covers the historic period – 2016-2021, and the forecast period – 2022-2026, with additional forecasts for 2026-2031. The report helps gain a truly global perspective as it covers 60 geographies, focusing on major economies in each region – Asia-Pacific, Western Europe, Eastern Europe, North America, South America, Middle East, Africa.

TBRC’s market report includes a chapter on the COVID-19 impact on the game based learning industry, which gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market and how companies can strategize to bounce back from it. With updated market numbers according to the effects of the coronavirus, the report provides the most accurate expected game based learning market growth numbers from 2022-2031.

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The global game-based learning market size is expected to grow from $9.54 billion in 2021 to $11.73 billion in 2022 at a compound annual growth rate (CAGR) of 22.97%. The change in the market growth trend is mainly due to the companies stabilizing their output after catering to the demand that grew exponentially during the COVID-19 pandemic. The market is expected to reach $27.52 billion in 2026 at a CAGR of 23.77%.

View more on the report:
https://www.thebusinessresearchcompany.com/report/game-based-learning–global-market-report

The Game Based Learning Global Market Report 2022-31 by The Business Research Company evaluates game based learning market size, growth rate, drivers, game based learning industry trends, and major companies.

The game based learning market segments in the report are:

1) By Component: Solution, Service

2) By Deployment Mode: Cloud, On-Premise

3) By Game Type: AR VR Games, AI-Based Games, Location-Based Games, Assessment and Evaluation Games, Training, Knowledge and Skill-Based Games, Language Learning Games, Others

4) By End-User: Consumer, Education, Government, Enterprises

The table of contents in TBRC’s game based learning market report includes:
1. Executive Summary
2. Game Based Learning Market Characteristics
3. Game Based Learning Market Trends And Strategies
4. Impact Of COVID-19 On Game Based Learning
5. Game Based Learning Market Size And Growth

27. Game Based Learning Market Competitive Landscape And Company Profiles
28. Key Mergers And Acquisitions In The Game Based Learning Market
29. Game Based Learning Market Future Outlook and Potential Analysis

List Of Tables

Table 1: Global Historic Market Growth, 2016-2021, $ Billion
Table 2: Global Forecast Market Growth, 2021-2026F, 2031F, $ Billion
Table 3: Global Game Based Learning Market, Segmentation By Component, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Table 4: Global Game Based Learning Market, Segmentation By Deployment Mode, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion
Table 5: Global Game Based Learning Market, Segmentation By Game Type, Historic and Forecast, 2016-2021, 2021-2026F, 2031F, $ Billion

Figure 47: BreakAway games Financial Performance
Figure 48: Gamelearn Financial Performance
Figure 49: Recurrence Inc Financial Performance
Figure 50: StratBeans Consulting Financial Performance
Figure 51: Simulearn Financial Performance

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