New year, new updates! Our reports have been revised for market size, forecasts, and strategies to take on 2021 after the COVID-19 impact: https://www.thebusinessresearchcompany.com/global-market-reports
The Recreation Global Market Report 2020-30 by The Business Research Company describes and explains the global recreation market and covers 2015 to 2020, termed the historic period, and 2020 to 2025, termed the forecast period, along with further forecasts for the period 2025-2030. The report evaluates the market across each region and for the major economies within each region.
The Recreation Global Market Report 2021 covers recreation market drivers, recreation market trends, recreation market segments, recreation market growth rate, recreation market major players, and recreation market size.
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The recreation market report provides an in-depth analysis of the impact of COVID-19 on the global recreation industry, along with revised market numbers due to the effects of the coronavirus and the expected recreation market growth numbers 2021-2030.
Recreation Global Market Report 2021 is the most comprehensive report available on this market and will help gain a truly global perspective as it covers 60 geographies. The chapter on the impact of COVID-19 gives valuable insights on supply chain disruptions, logistical challenges, and other economic implications of the virus on the market. The chapter also covers markets which have been positively affected by the pandemic.
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The global recreation market is expected to grow from $1253.24 billion in 2020 to $1425.74 billion in 2021 at a compound annual growth rate (CAGR) of 13.8%. The market is expected to reach $1916.35 billion in 2025 at a CAGR of 8%.
The report covers the recreation market’s segments-
1) By Type: Amusements, Arts, Sports
2) By Distribution Channel: Supermarkets/Hypermarkets, Convenience Stores, E-Commerce, Others
3) By Nature: Organic, Conventional
Subsegments Covered: Amusement Parks, Gambling, Museums, Historical Sites, Zoos, And Parks, Independent Artists And Performing Art Companies, Sports And Arts Promoters, Spectator Sports, Participatory Sports
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